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hello@thinkpixellab.com

Fresh pixels. Made daily.

Pixel Lab is a digital design and development agency. We specialize in creating simple, fun and intuitive user experiences.

Our Work

Cut the Rope

We ported ZeptoLab's award winning iOS game to HTML5 and Javascript.

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Contre Jour

We brought two exciting new worlds to the HTML5 version of Contre Jour.

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Pulse

We helped Pulse create a touch friendly web version of
their popular news aggregator.

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Agent 008 Ball

We created an original HTML5 game as a showcase for the launch of IE9.

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Community

A collection of some favorite experiments and open source contributions.

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Cut the Rope

Overview

We partnered with ZeptoLab to bring Cut the Rope, their award winning iOS puzzle game, to life in a browser. The end result is an authentic translation of the game for the web, showcasing some of the best that HTML5 has to offer: canvas-rendered graphics, browser-based audio and video, CSS3 styling and the personality of embedded fonts.

Press & Awards

Look Out, Apple--The Future Of Web-Based Apps Is Here, And It's Gorgeous Business Insider, January 10, 2012 Microsoft launches HTML5 ‘Cut the Rope’ game for desktop, new levels for IE9 users The Next Web, January 10, 2012

People are Saying

The web based version of Cut the Rope is the best game developed for a web browser so far.

Matt Lynley, Business Insider

Screenshots

Links

How We Helped

Strategy / Concept
Design
Design Implementation
Development

Contre Jour

Overview

Last fall Microsoft brought Contre Jour, the beautiful and groundbreaking art game, to the web with an HTML5 port. Fans wanted more. So, building on the success of the first release (done by the smart team at Clarity Consulting), we extended the game by porting two new worlds. The first was "Moonlight," a striking interpretation of the nighttime in Petit's stark world. The second world, "New Friend" is exclusive to the web and includes a new character named Amie, a name which we helped choose since neither the world or character exist on any other platform! (Insider tip: since we launched this for Valentine's Day, we also created a Contre Jour Valentine Card.)

Press & Awards

Contre Jour Returns with 20 New Levels Windows Super Site, February 12, 2012

People are Saying

This has to be the best game I have purchased. It is so beautiful in its simplicity it is a work of art. The voice is captivatingly funny. The music is hauntingly magic. User Review (via Sara Allison)

Screenshots

Links

How We Helped

Strategy / Concept
Design
Design Implementation
Development

Pulse

Overview

With millions of users and vocal fans like Steve Jobs and the New York Times, Pulse has set a clear standard for news reading with their apps for iOS and Android. We had the privilege of helping them take that vision to the web. We helped them translate their tile-driven news browsing experience to HTML5 with a focus on, responsibe design, a complex layout engine and a set of gestures that bring the experience to life in touch-capable browsers.

Press & Awards

Pulse Leaps from App to Web, at Last CNET, August 9, 2012 Pulse news reader launches for web with IE10-exclusive touch features The Verge, August 9, 2012 Pulse Builds Snazzy Web App With Help From Microsoft All Things D, August 9, 2012

People are Saying

Very awesome stuff, don't miss what's going on here. Robert Scoble

Screenshots

Links

How We Helped

Strategy / Concept
Design
Design Implementation
Development

Agent 008 Ball

Overview

With the launch of Internet Explorer 9, Microsoft wanted to create a handful of premium experiences that showcased the full power of the new browser and the “future of the web.” They asked us to create a web application would match a native app in it's power to immerse and engage. We created Agent 008 Ball, a simple physics-based pool game with a twist.

Press & Awards

HTML5 billiards proof-of-concept is dangerously addictive The Next Web, March 11, 2011 10 Amazing Web Designs That show the Power of HTML5 Smashing Hub 12 Fun & Clever Examples of HTML5 Web Design Ledger, January 28, 2011

People are Saying

It’s dangerously addictive... click through at your own peril. John Falconer, The Next Web

Screenshots

Links

How We Helped

Strategy / Concept
Design
Design Implementation
Development

PxLoader

A simple JavaScript library for creating preloaders.

Tile.js

A jQuery plugin for creating dynamic tile layouts.

StacheKit

Put a moustache on it.

Kaxaml

The notepad of XAML editing.

Flatland

A very flat looking ui theme for Sublime Text.

Agent 008 Ball

The source for Agent 008 Ball (under an MIT license).

Select Clients

About Us

Who is Pixel Lab?

We’re a small team of developers and designers working to bring your best ideas to life. We're hard workers and we love our craft. Looking for nerdy details? Our focus is HTML5 and JavaScript in all flavors.

FAQ

Are you taking on new projects right now?

We tend to be booked for two or three months in advance but don't be deterred. We'd still love to hear from you.

What is it like to work with you?

It's the best. You'll love it. It's really really fun and also extremely rewarding. It's a lot like doing the greatest thing that you've ever done in your life. Also, rest assured that you'll feel taken care of. You always get our best.

Can I see what you’re doing on my project on a regular basis?

Yes. Transparency is our top priority. We'll keep code in a shared repository and make sure you have access and we'll provide regular status updates.

Do you use any kind of development methodology?

We have a straightforward approach that balances fixed feature-driven milestones with weekly scrum-like sprints.

Here are the basics: we create weekly milestones at the beginning of the project and map features to each week. That gives us a roadmap. As the project progresses, we reevaluate the roadmap on a weekly basis and make adjustments if needed: sometimes that means pulling features in, pushing features out, or possibly rethinking the schedule. We keep you involved in the process so there are no surprises.

Can I adjust plans, features, etc. as we go?

Yes. This kind of flexibility is important and could determine the success of project, but big changes might affect budget or schedule.

Who owns the code and designs you produce during the project?

You do! Before we work, we'll put a contracting agreement in place that will assign ownership of all work product and deliverables to you.

A little more detail: we may use open source libraries (we'll let you know before we do). We also may reuse our own internal libraries and in that case you'll have a permanent irrevocable right to use or modify the code (but we'll retain rights to use it elsewhere). Finally, we may purchase stock imagery, fonts or other assets on your behalf.

What happens when you're done? Who fixes bugs?

We expect the code we deliver to be free from defects and perform as intended and we'll maintain the code for a reasonable amount of time and make sure that everything is working.

What now? How much is this going to cost? When can you start?

Once we know a little more about the project, we can give you an estimate. The first step is to get in touch.

Contact

Say Hello

Thank you! We'll be in touch!


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