We partnered with ZeptoLab to bring Cut the Rope, their award winning iOS puzzle game, to life in a browser. The end result is an authentic translation of the game for the web, showcasing some of the best that HTML5 has to offer: canvas-rendered graphics, browser-based audio and video, CSS3 styling and the personality of embedded fonts.
The web based version of Cut the Rope is the best game developed for a web browser so far.Matt Lynley, Business Insider
Last fall Microsoft brought Contre Jour, the beautiful and groundbreaking art game, to the web with an HTML5 port. Fans wanted more. So, building on the success of the first release (done by the smart team at Clarity Consulting), we extended the game by porting two new worlds. The first was "Moonlight," a striking interpretation of the nighttime in Petit's stark world. The second world, "New Friend" is exclusive to the web and includes a new character named Amie, a name which we helped choose since neither the world or character exist on any other platform! (Insider tip: since we launched this for Valentine's Day, we also created a Contre Jour Valentine Card.)
This has to be the best game I have purchased. It is so beautiful in its simplicity it is a work of art. The voice is captivatingly funny. The music is hauntingly magic. User Review (via Sara Allison)
With millions of users and vocal fans like Steve Jobs and the New York Times, Pulse has set a clear standard for news reading with their apps for iOS and Android. We had the privilege of helping them take that vision to the web. We helped them translate their tile-driven news browsing experience to HTML5 with a focus on, responsibe design, a complex layout engine and a set of gestures that bring the experience to life in touch-capable browsers.
Very awesome stuff, don't miss what's going on here. Robert Scoble
With the launch of Internet Explorer 9, Microsoft wanted to create a handful of premium experiences that showcased the full power of the new browser and the “future of the web.” They asked us to create a web application would match a native app in it's power to immerse and engage. We created Agent 008 Ball, a simple physics-based pool game with a twist.
It’s dangerously addictive... click through at your own peril. John Falconer, The Next Web
We tend to be booked for two or three months in advance but don't be deterred. We'd still love to hear from you.
It's the best. You'll love it. It's really really fun and also extremely rewarding. It's a lot like doing the greatest thing that you've ever done in your life. Also, rest assured that you'll feel taken care of. You always get our best.
Yes. Transparency is our top priority. We'll keep code in a shared repository and make sure you have access and we'll provide regular status updates.
We have a straightforward approach that balances fixed feature-driven milestones with weekly scrum-like sprints.
Here are the basics: we create weekly milestones at the beginning of the project and map features to each week. That gives us a roadmap. As the project progresses, we reevaluate the roadmap on a weekly basis and make adjustments if needed: sometimes that means pulling features in, pushing features out, or possibly rethinking the schedule. We keep you involved in the process so there are no surprises.
Yes. This kind of flexibility is important and could determine the success of project, but big changes might affect budget or schedule.
You do! Before we work, we'll put a contracting agreement in place that will assign ownership of all work product and deliverables to you.
A little more detail: we may use open source libraries (we'll let you know before we do). We also may reuse our own internal libraries and in that case you'll have a permanent irrevocable right to use or modify the code (but we'll retain rights to use it elsewhere). Finally, we may purchase stock imagery, fonts or other assets on your behalf.
We expect the code we deliver to be free from defects and perform as intended and we'll maintain the code for a reasonable amount of time and make sure that everything is working.
Once we know a little more about the project, we can give you an estimate. The first step is to get in touch.